now that a general theme has been made with concept art, and the addition of a task list helped me focus on key assets of my own. Asteroid: This was going to act as the turret points of the game, which ever faction that controlled these would gain an advantage over the opposing team. Construction Ship: The goal of this ship is to build the turrets on the asteroids. Earth and Moon: Human Fighter: This was to be the basic fighter for the human faction. Missile Refinery: In order to buy and create missiles a missile refinery would need to be placed on the surface of the holographic moon in front of the player. Missile turret: These buildings would appear on the asteroids after the construction ship is sent to the asteroid. Missile: This is the missile that the player can grab after is has been constructed.
Since last week we have had 2 meetings, which have resulted in the following. From the collection of ideas put forward we went with a RTS, the next decision was what type of game we want. We viewed the following links to help shake ideas in our head: https://www.youtube.com/watch?v=IGtrJaiUZaA&t=171s https://www.youtube.com/watch?v=MyTSlI2w44I https://www.youtube.com/watch?v=HGwBtI-4J2A&t=474s We agreed that the style of the game would be space themed, with the idea that the Nazis have survived the war and resurfaced from the North Pole pushing the rest of humanity to the Moon. We decided that the player should be in charge of a fleet from a command module. Where the battle will take place out in space through a massive window. The next step was in helping visualize the environment where the player will be stationed. to do this i made a mock up of a rough scene within Maya. This was important as it helped us gain an idea of scaling and ho...
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